New Methods of AI Training Could Revolutionize Robotics

Artificial intelligence models are continuously evolving, and Google DeepMind’s latest breakthrough could pave the way for generally intelligent AIs that operate in the real world. While AI mastery in games like chess or Go has been well-established, these games have defined ways to win or lose, making it relatively easy to train AI systems to succeed at them.

However, open-world games like Minecraft present a greater challenge for AI systems. These games offer a vast array of choices and abstract objectives, mimicking real-life scenarios more closely. Therefore, mastering these games is considered a significant milestone towards training AI agents that could perform real-world tasks, such as controlling robots and achieving artificial general intelligence.

Google DeepMind has introduced an AI model called the Scalable Instructable Multiworld Agent (SIMA) that can play nine different video games and virtual environments it has never encountered before. Impressively, SIMA achieves this feat by only analyzing the video feed from the game. From space-exploring adventures to problem-solving challenges, SIMA can perform approximately 600 short tasks across a variety of games.

To achieve this level of performance, DeepMind’s researchers utilized preexisting video and image recognition models to interpret the game video data. They then trained SIMA to map specific tasks based on the video input. To accomplish this, pairs of individuals played video games together, with one person watching the screen and instructing the other on their moves. Additionally, participants reviewed their gameplay and described the mouse and keyboard actions they took. By learning how human moves relate to the tasks at hand, SIMA was able to mirror and execute these actions accurately.

While SIMA demonstrated the ability to play a ninth game it hadn’t been exposed to before, it fell short of achieving human-level performance. To address this gap, the researchers implemented a training method where SIMA was trained on eight games and then tested on the ninth. This process was repeated to ensure SIMA’s ability to adapt to unfamiliar games.

Experts recognize that the ability to generalize skills across different games is a vital step towards developing a generalist AI agent. However, SIMA’s current limitations include being limited to a relatively narrow set of short-term tasks that do not require long-term planning. Expanding its capabilities to encompass a broader range of complex tasks would be a more challenging endeavor.

It is crucial to note that for companies like DeepMind, this research is not solely focused on games but instead aims to revolutionize robotics. Navigating 3D environments serves as a means to an end, as these companies strive to develop AI systems capable of perceiving and interacting with the world around them. While the impact on video games may be minimal, the implications for our lives beyond gaming remain unknown.

Frequently Asked Questions

What is SIMA?
SIMA, or Scalable Instructable Multiworld Agent, is an artificial intelligence model developed by Google DeepMind. It can play various video games and virtual environments by solely analyzing the video feed from the game.

How was SIMA trained?
To train SIMA, DeepMind’s researchers utilized preexisting video and image recognition models. They also had pairs of individuals play video games, with one person instructing the other on their moves and actions. This data, combined with self-reflection on gameplay, allowed SIMA to understand how human moves relate to specific tasks.

What are the limitations of SIMA?
While SIMA has demonstrated the ability to adapt to unfamiliar video games, it currently falls short of human-level performance. Additionally, its skill set is mostly limited to short-term tasks that do not require long-term planning.

What is the ultimate goal of this research?
DeepMind’s research aims to develop AI systems that can perceive and interact with the real world. While gaming is used as a testing ground, the focus is on revolutionizing robotics and creating AI agents capable of performing real-world tasks.

Frequently Asked Questions

What is SIMA?
SIMA, or Scalable Instructable Multiworld Agent, is an artificial intelligence model developed by Google DeepMind. It can play various video games and virtual environments by solely analyzing the video feed from the game.

How was SIMA trained?
To train SIMA, DeepMind’s researchers utilized preexisting video and image recognition models. They also had pairs of individuals play video games, with one person instructing the other on their moves and actions. This data, combined with self-reflection on gameplay, allowed SIMA to understand how human moves relate to specific tasks.

What are the limitations of SIMA?
While SIMA has demonstrated the ability to adapt to unfamiliar video games, it currently falls short of human-level performance. Additionally, its skill set is mostly limited to short-term tasks that do not require long-term planning.

What is the ultimate goal of this research?
DeepMind’s research aims to develop AI systems that can perceive and interact with the real world. While gaming is used as a testing ground, the focus is on revolutionizing robotics and creating AI agents capable of performing real-world tasks.

The source of the article is from the blog radiohotmusic.it

Privacy policy
Contact